Baldur's Gate 3 (PC + PS5, XSX)
Download: https://github.com/eiron/KeymastersKeepGames
Default Yaml Options
Generated with the following options:
bg3_include_achievement_hunting: 1
bg3_include_character_builds: 1
bg3_include_collectibles: 1
bg3_include_combat_challenges: 1
bg3_include_companion_quests: 1
bg3_include_exploration: 1
bg3_include_social_encounters: 1
bg3_include_story_progression: 1
Objectives
- Reach level LEVEL_THRESHOLD2 with a pure CLASS1 character⏳
- Create a multiclass combining CLASSES1 and reach level LEVEL_THRESHOLD2⏳
- Multiclass into MULTICLASS_COUNT3 different classes on one character without asking Withers to change your class⏳
- Build a character focused on ABILITY_SCORE_FOCUS4 and raise that ability score to HIGH_STAT5 or higher⏳
- Perform ACTION_COUNT6 attacks in one turn with a single character
- Complete BACKGROUND_GOAL_COUNT7 Background Goals in one playthrough⏳
- Win a boss fight with a party consisting only of CLASS1 characters (hirelings allowed)
- Complete the game, reaching GAME_ENDING8⏳
- Complete the game making primarily ALIGNMENT_CHOICE9 choices⏳
- GROVE_DECISION10 the Emerald Grove in Act 1
- Save every tiefling refugee you can across all three acts of a single playthrough⚠️⏳
- Consume PARASITE_COUNT11 parasite specimens in one playthrough⏳
- Complete SIDE_QUEST12⏳
- See COMPANION_QUEST13 through to its conclusion⏳
- Romance ROMANCE_COMPANION14⏳
- Reach the end of the game still in a committed relationship with ROMANCE_COMPANION14⏳
- Raise COMPANION15's approval of you to its maximum level⏳
- Make choices that drive COMPANION15 to leave your party for good⏳
- Begin a romance, then make choices that cause your partner to end it⏳
- Defuse the confrontation between Lae'zel and Shadowheart without losing either companion
- Recruit every recruitable companion in a single playthrough⏳
- Fully explore LOCATION_NAME16 and complete its associated quests⏳
- Find your way into SECRET_AREA17
- Solve PUZZLE18
- Dig up BURIED_CHEST_COUNT19 buried chests⏳
- Question CORPSE_COUNT20 different corpses using Speak with Dead
- Hold conversations with ANIMAL_COUNT21 different creatures using Speak with Animals
- Successfully use Detect Thoughts on DETECT_THOUGHTS_COUNT22 NPCs
- CURIOSITY23
- Defeat OPTIONAL_BOSS24⚠️
- TACTICAL_FEAT25⚠️
- Defeat CREATURE_COUNT26 creatures of the TYPE27 type⏳
- Defeat RARE_CREATURE_COUNT28 creatures of the RARE_TYPE29 type⏳
- Kill a creature with KILL_METHOD30
- Use one enemy as an improvised weapon against another
- Defeat DRUNK_OPPONENT_COUNT31 opponents while a party member is drunk
- Win a battle without any party member taking damage⚠️
- Defeat an entire enemy group using only summoned creatures and familiars⚠️
- Defeat an entire enemy group using only thrown weapons and objects
- Win a battle in which you exploit SURFACE_COMBO32
- Succeed on a skill check of DC CHECK_DC33 or higher
- SOCIAL_FEAT34
- Break out of prison after being arrested
- Earn BUSKING_GOLD35 gold from performing music
- Steal an item worth STOLEN_VALUE36 gold or more from a vendor without being caught
- Complete an entire quest while under the effect of Disguise Self, without your true face being seen
- Rescue every prisoner from the depths of Moonrise Towers (Act 2)⚠️
- Rescue Sazza the goblin from all three of her predicaments in one playthrough⏳
- Obtain NOTABLE_ITEM37⏳
- Craft CRAFT_COUNT38 items at the Adamantine Forge in one playthrough
- Brew ALCHEMY_POTION_COUNT39 different alchemical concoctions in one playthrough
- Brew and drink SPECIAL_ELIXIR40
- ANIMAL_INTERACTION41 ANIMAL_COMPANION42
- Pet Scratch and the owlbear cub at the same time
- Complete the game in DIFFICULTY_MODE43⚠️⏳
- Complete ACT_NAME44 without any party member dying⚠️⏳
- Finish the game PLAYTHROUGH_RESTRICTION45⚠️⏳
- Multiclass one character into all twelve classes in a single playthrough without asking Withers to change your class⏳
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Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard ↩↩↩
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12, 3, 5, 8 ↩
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Charisma, Constitution, Dexterity, Intelligence, Strength, Wisdom ↩
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18, 20, 22 ↩
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5, 6, 7 ↩
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10, 15, 20 ↩
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an ending in which the Absolute is destroyed for good, an ending in which you claim the Absolute's power for yourself, an ending that demands the ultimate sacrifice ↩
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chaotic and unpredictable, evil and ruthless, good and heroic, pragmatic and self-serving ↩
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Forsake, Save, Side with the goblins against ↩
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10, 15, 5 ↩
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Halsin's effort to lift the shadow curse (Act 2), all four trials of the Wyrmway (Act 3), all three trials of the Gauntlet of Shar (Act 2), the destruction of the Steel Watch while saving every Gondian (Act 3), the effort to bring Minsc back to his senses without harming him permanently (Act 3), the heist to claim the Orphic Hammer from the House of Hope without signing the resident's contract (Act 3), the liberation of the Grand Design and the Ironhand gnomes (Acts 2-3), the quest to break Wyll's pact with Mizora (Act 3), the rescue of Counsellor Florrick before her execution at Wyrm's Rock (Act 3), the rescue of Vanra in Baldur's Gate (Act 3), the rescue of everyone trapped aboard the Iron Throne, leaving no one behind (Act 3) ↩
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Astarion's reckoning with his master, Gale's search for a cure to his condition, Halsin's battle against the shadow curse, Jaheira and Minsc's unfinished Harper business, Karlach's search for engine repairs, Lae'zel's crisis of loyalty, Shadowheart's crisis of faith, Wyll's entanglement with Mizora ↩
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Astarion, Gale, Halsin, Karlach, Lae'zel, Minthara, Shadowheart, Wyll, your Dream Guardian ↩↩
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Baldur's Gate Lower City (Act 3), Grymforge (Act 1), Moonrise Towers (Act 2), Rivington and Wyrm's Crossing (Act 3), the Gauntlet of Shar (Act 2), the Githyanki Creche at Rosymorn Monastery (Act 1), the Shadow-Cursed Lands (Act 2), the Undercity and Lower City sewers (Act 3), the Underdark (Act 1) ↩
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the Arcane Tower in the Underdark, with its power restored (Act 1), the House of Hope (Act 3), the Iron Throne (Act 3), the Silent Library (Act 2), the Whispering Depths beneath the Blighted Village (Act 1), the Wyrmway (Act 3), the Zhentarim Hideout (Act 1), the cloister hidden beneath the House of Grief (Act 3), the deepest vault of the Counting House (Act 3), the hidden cellar beneath the Blighted Village apothecary (Act 1), the hidden vault of Sorcerous Sundries (Act 3), the jungle beyond the Djinni's wheel at the Circus of the Last Days (Act 3), the temple hidden behind Candulhallow's Tombstones (Act 3), the upper floors of Ramazith's Tower (Act 3) ↩
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the Faith-Leap Trial of the Gauntlet of Shar (Act 2), the Soft-Step Trial of the Gauntlet of Shar (Act 2), the ceremonial weapons puzzle of Rosymorn Monastery (Act 1), the chess challenge of the Wyrmway (Act 3), the door puzzles guarding the Sorcerous Sundries vault (Act 3), the gallery puzzle of the Thorm Mausoleum (Act 2), the moon-phase puzzle of the Defiled Temple (Act 1), the mystery of the Arcane Tower's power source (Act 1), the riddle guarding the Silent Library's inner vault (Act 2) ↩
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10, 15, 5 ↩
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10, 15, 5 ↩
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10, 15, 5 ↩
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10, 3, 5 ↩
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Attend the celebration at your camp after saving the Emerald Grove (Act 1), Befriend the owlbear cub and see it safely to your camp (Act 1), Convince Astarion to grant Araj Oblodra's unusual request at Moonrise Towers (Act 2), Free the pixie trapped inside a moonlantern (Act 2), Gaze into the Mirror of Loss and come away stronger for what you gave up (Act 3), Perform a duet with Alfira and her lute (Act 1), Read the Necromancy of Thay from cover to cover, whatever it takes (Acts 1-3), Rescue Us, an unlikely ally, aboard the Nautiloid (Prologue), Reunite Dribbles the Clown, piece by piece (Act 3), Strike a bargain with a hag and come away with a strand of her hair (Act 1), Track down the secret that keeps Mystic Carrion standing, hidden across the Lower City (Act 3), Win Mattis's shell game in the Emerald Grove (Act 1) ↩
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Ansur, who slumbers beyond the Wyrmway (Act 3), Auntie Ethel in her lair beneath the Riverside Teahouse (Act 1), Cazador Szarr in his palace (Act 3), Commander Zhalk aboard the Nautiloid (Prologue), Gerringothe Thorm at the Reithwin Tollhouse (Act 2), Grym, guardian of the Adamantine Forge (Act 1), Lorroakan at Ramazith's Tower (Act 3), Malus Thorm at the House of Healing (Act 2), Mystic Carrion of Philgrave's Mansion (Act 3), Raphael in the House of Hope (Act 3), Thisobald Thorm at the Waning Moon (Act 2), Yurgir the Orthon in the Gauntlet of Shar (Act 2), the Githyanki Inquisitor at Creche Y'llek (Act 1), the Phase Spider Matriarch in the Whispering Depths (Act 1), the Steel Watcher Titan in the Steel Watch Foundry (Act 3), the bulette prowling the Underdark (Act 1), the mistress of the House of Grief and her congregation (Act 3) ↩
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Defeat Cazador without any of his named vampire spawn perishing (Act 3), Defeat Gerringothe Thorm without letting her absorb any gold (Act 2), Defeat Gortash without triggering any of the traps in his audience chamber (Act 3), Defeat Grym without using the Forge Hammer (Act 1), Defeat Raphael without destroying the Pillars of Souls that empower him (Act 3), Defeat Yurgir and his entire retinue in open combat (Act 2), Defeat the Apostle of Myrkul before it consumes a single necromite (Act 2), Eliminate all three leaders of the Goblin Camp without raising the alarm (Act 1), Kill Orin while her followers' ritual chant is still under way (Act 3), Kill the Phase Spider Matriarch before any of her eggs hatch (Act 1), Kill the Surgeon before he can operate on a member of your party (Act 3), Kill the red dragon during the final assault on the Upper City (Act 3), Knock the dragon of the Wyrmway's Trial of Courage out of the sky mid-flight (Act 3) ↩
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10, 15, 20 ↩
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Aberration, Beast, Construct, Fiend, Monstrosity, Undead ↩
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3, 5 ↩
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Elemental, Fey ↩
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a thrown weapon, an attack made by a summoned creature, an exploding barrel, an improvised weapon, an unarmed strike, falling damage, fire damage while they stand in grease or oil, lightning damage while they are Wet ↩
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10, 20, 30 ↩
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a cloud of daggers or blade barrier placed on a chokepoint, a grease or oil surface ignited into flame, darkness or fog used to blind enemy archers and casters, water or rain combined with cold damage to freeze enemies, water or rain combined with lightning damage ↩
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20, 25, 30 ↩
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100, 200, 300 ↩
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1000, 2000, 500 ↩
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Balduran's Giantslayer (Act 3), Gontr Mael (Act 3), Markoheshkir (Act 3), Mourning Frost, assembled from three pieces scattered across the Underdark (Act 1), Nyrulna (Act 3), Phalar Aluve, sung free from the stone in the Underdark (Act 1), Viconia's Walking Fortress (Act 3), a full set of Helldusk armour (Act 3), a weapon or armour forged from adamantine (Act 1), the Bhaalist Armour (Act 3), the Blood of Lathander (Act 1), the Club of Hill Giant Strength from the Arcane Tower (Act 1), the Duellist's Prerogative (Act 3), the Gauntlets of Hill Giant Strength (Act 3), the Helm of Balduran (Act 3), the Orphic Hammer (Act 3), the Robe of the Weave (Act 3), the Silver Sword of the Astral Plane (Act 3), the Sussur Greatsword, Sickle or Dagger (Act 1), the Vision of the Absolute, restored from its broken halves (Act 1) ↩
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1, 2 ↩
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10, 15, 5 ↩
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a Potion of Speed, an Elixir of Battlemage's Power, an Elixir of Bloodlust, an Elixir of Cloud Giant Strength, an Elixir of Viciousness ↩
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Pet, Play fetch with ↩
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Scratch, Shovel, the owlbear cub ↩
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Honour mode, Tactician mode ↩
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Act 1, Act 2, Act 3 ↩
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as the Dark Urge, embracing your nature, as the Dark Urge, resisting your darkest impulses, making only good and heroic choices, playing solo, with no companions in your active party, without any party member ever being knocked out or killed, without ever buying from or selling to a vendor, without ever using Illithid powers ↩