GTFO (PC)
Download: https://github.com/ManNamedGarbo/KeymastersKeepGames
Objectives
- Complete EASYMISSION1 using only WEAPONCATEGORY2⏳
- Complete HARDMISSION3 without letting your weapons reach 0%⚠️⏳
- Kill UNIQUESPECIAL4 using SPECIALWEAPON5⚠️
- Kill COMMONSPECIAL6 using MAINWEAPON7
- Use exclusively WEAPONCATEGORIES2 weapons to complete a mission⚠️
- Encounter an Immortal
- Loot at least 2 ARTIFACTS8 artifacts in a single mission
- Equip an ARTIFACTLEVEL8 with any one of the following traits ARTIFACTTRAITS9
- Use CONSUMABLES10 on a scout and survive the horde⚠️
- Kill a Scout using MELEEWEAPON11⚠️
- Have TOOLS12 run completely out of charge then get it back up to 100% in a single mission⏳
- Throw a rave to COMMONSPECIALS6 using the Long Range Flashlight
- Clear a bloody door horde using TOOLS12
- Complete AMISSION13 using the following loadout: MAINWEAPON7 | SPECIALWEAPON5 | TOOL12 | MELEEWEAPON11⚠️⏳
- Find and use up 2 of either CONSUMABLE10 inside CMISSION14⚠️⏳
- Successfully clear EASYALARMCLASS15 with your flashlight off
- Successfully clear HARDALARMCLASS16 without closing any doors⚠️
- Clear out a ALARMTYPES17 without anyone going down⚠️
- For the duration of a EASYALARMCLASS15, Communicate only through pings
- Land a 360 headshot on COMMONSPECIALS6 using a sniper⚠️
- Complete SECONDARYOBJECTIVES18
- Complete OVERLOADOBJECTIVES19⚠️⏳
- Take damage from Falling
- Complete any Prisoner Efficiency Objective⚠️⏳
- Reach Maximum Infection level
- With a RANDOMARTIFACT8 Artifact equipped, complete any mission
- Enter the ??? Dimension⏳
- Immobilize COMMONSPECIALS6 using C-Foam
- Complete any level in under 30 minutes
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R1A1, R1B1, R1B2, R2A1, R2B1, R2B2, R2B3, R2B4, R2BX, R3A1, R3A2, R3A3, R3B1, R3B2, R4A1, R4A2, R4A3, R4B1, R4B2, R4B3, R5A1, R5B1, R5B2, R5B3, R5B4, R6A1, R6AX, R6B1, R6B1, R6B2, R6B2, R7A1, R7B1, R7B2, R7B3, R8A1, R8B1, R8B2, R8B3, R8B4 ↩
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Burst, Charge Up, Full Auto, Pump Action, Single fire, Thermal Scope, Two-Tap ↩↩
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R1C1, R1C2, R1D1, R2C1, R2C2, R2D1, R2D2, R2E1, R3C1, R3D1, R3D1, R4C1, R4C2, R4C3, R4D1, R4D1, R4D2, R4D2, R4E1, R5C1, R5C2, R5C3, R5D1, R5D2, R5E1, R6C1, R6C2, R6C3, R6CX, R6D1, R6D2, R6D3, R6D4, R7C1, R7C2, R7C3, R7D1, R7D1, R7D2, R7D2, R7E1, R8D1, R8D2, R8E1, R8E2 ↩
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Big Charger, Big Shadow, Charger Scout, Shadow Scout, Snatcher ↩
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Burst Cannon, Choke Mod Shotgun, Combat Shotgun, HEL Rifle, Heavy Assault Rifle, Hel Gun, High Cal Pistol, Machine Gun V, Machine Gun XII, Precision Rifle, Revolver, Scattergun, Short Rifle, Shotgun , Sniper ↩↩
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Assault Rifle, Bullpup Rifle, Burst Pistol, Burst Rifle, Carbine, DMR, Double Tap Rifle, HEL Autopistol, HEL Revolver, Heavy SMG, Hel Shotgun, Machine Pistol, PDW, Pistol, Rifle, SMG, Sawed-off Shotgun, Slug Shotgun ↩↩
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Bioscan Speed, C-Foam Portion, Condition: Below 50 % Health, Condition: Enemy Distant, Condition: Human Proximity, Condition: Is Close to Enemy, Fog Rep.Power, Glow Stick Power, Hacking Skill, Infection Resist, Main Ammo, Med Efficiency, Melee Resist, Projectile Resist, Regen Cap, Regen Speed, Rev.Speed, SR Sentry Damage, Sentry CPU Speed, Sentry Damage, Special Ammo, Supply Efficiency, Tool Ammo, Tracker CPU Speed, Trip Mine Damage ↩
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Ammunition Pack, C-Foam Grenade, C-Foam Tripmine, Disinfection Pack, Explosive Tripmine, Fog Repeller, Glow Sticks, Lock Melter, Medical Pack, Syringe, Tool Refill Pack ↩↩
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Burst Sentry, C-Foam Launcher, HEL Auto Sentry, Mine Deployer, Shotgun Sentry, Sniper Sentry ↩↩↩
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R1A1, R2A1, R3A1, R3A2, R3A3, R4A1, R4A2, R4A3, R5A1, R6A1, R6AX, R7A1, R8A1 ↩
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R1C1, R1C2, R2C1, R2C2, R2D1, R2D2, R3C1, R3D1, R4C1, R4C2, R4C3, R5C1, R5C2, R5C3, R6C1, R6C2, R6C3, R6CX, R7C1, R7C2, R7C3, R7D1, R7D2 ↩
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Class V, Class VI, Class VII, Class VIII ↩
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Cluster Scan, Diminished Alarm, Error Alarm, S Scan, Surge Alarm, T Scan ↩
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ACTIVATE GENERATOR CLUSTER Secondary Objective in R4C3, ACTIVATE GENERATOR CLUSTER Secondary Objective in R4D2, ACTIVATE GENERATOR CLUSTER Secondary Objective in R6C3, DISTRIBUTE POWERCELLS Secondary Objective in R5B1, ESTABLISH UPLINK Secondary Objective in R4A1, ESTABLISH UPLINK Secondary Objective in R4C1, ESTABLISH UPLINK Secondary Objective in R5B2, ESTABLISH UPLINK Secondary Objective in R5C1, ESTABLISH UPLINK Secondary Objective in R6B2, GATHER ITEMS Secondary Objective in R4A3, GATHER ITEMS Secondary Objective in R4C2, GATHER ITEMS Secondary Objective in R5A1, GATHER ITEMS Secondary Objective in R6D2, GATHER ITEMS Secondary Objective in R7B2, GATHER ITEMS Secondary Objective in R7B3, GATHER ITEMS Secondary Objective in R8B1, GATHER ITEMS Secondary Objective in R8B3, PROCESS ITEM Secondary Objective in R5C3, REACTOR STARTUP Secondary Objective in R4B1, REACTOR STARTUP Secondary Objective in R4E1, REACTOR STARTUP Secondary Objective in R5C2, REACTOR STARTUP Secondary Objective in R8E2, RETRIEVE HSU Secondary Objective in R4A2, RETRIEVE HSU Secondary Objective in R5A3, RETRIEVE ITEM Secondary Objective in R4B3, RETRIEVE ITEM Secondary Objective in R6C2, SURVIVE WARDEN PROTOCOL Secondary Objective in R6BX, TERMINAL COMMAND Secondary Objective in R4B2, TERMINAL COMMAND Secondary Objective in R4D1, TERMINAL COMMAND Secondary Objective in R5A2, TERMINAL COMMAND Secondary Objective in R5B3, TERMINAL COMMAND Secondary Objective in R5D1, TERMINAL COMMAND Secondary Objective in R7C2, TERMINAL COMMAND Secondary Objective in R7C3, TERMINAL COMMAND Secondary Objective in R7D1, TERMINAL COMMAND Secondary Objective in R8C1, TERMINAL COMMAND Secondary Objective in R8E1 ↩
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ACTIVATE GENERATOR CLUSTER Overload Objective in R5A3, EXTERNAL UPLINK Overload Objective in R7C3, GATHER ITEMS Overload Objective in R4B2, GATHER ITEMS Overload Objective in R5A2, GATHER ITEMS Overload Objective in R5B2, GATHER ITEMS Overload Objective in R7C2, REACTOR SHUTDOWN Overload Objective in R6D3, REACTOR STARTUP Overload Objective in R5B1, RETRIEVE HSU Overload Objective in R4C3, RETRIEVE ITEM Overload Objective in R4C2, RETRIEVE ITEM Overload Objective in R4D2, RETRIEVE ITEM Overload Objective in R7B3, TERMINAL COMMAND Overload Objective in R4A2, TERMINAL COMMAND Overload Objective in R4A3, TERMINAL COMMAND Overload Objective in R4B3, TERMINAL COMMAND Overload Objective in R5C2, TERMINAL COMMAND Overload Objective in R6C3, TERMINAL COMMAND Overload Objective in R7D1, TIMED SEQUENCE Overload Objective in R8C1 ↩