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Consumables (META)

Download: https://github.com/jack5github/Jack5-Keymasters-Keep


Consumables are items that can be used and destroyed freely as part of a Keymaster's Keep run. Some consumables are more common than others, and some have one or more conditionals, which act as related but separate consumables in their own right.

Consumables are intended to be used to complete difficult trials, get hinted items and skip areas, among other things, though good opportunities to use them can go overlooked. Additionally, they are also themselves trials, which can lead to the unavoidable destruction of consumables if multiple areas provide them. Therefore, careful inventory and use of each consumable is key.


A Keymaster's Keep implementation of the meta concept of consumables, created by Jack5.

Unlike other Jack5-made implementations, the weights of each consumable cannot be controlled by the user, as the weights are calculated based on the expected rarity of each consumable. Instead, use the consumables_min_rarity, consumables_max_rarity and consumables_banned_types options to control which consumables appear.

Pull requests to add new consumables to the standard rotation or just give names and inspirations to existing ones are welcome! You can test your custom consumables before submitting them (or just keep them to yourself) with the consumables_custom_consumables option.

Default Yaml Options

Generated with the following options:

consumables_banned_types:
- on_hint
- on_shop
consumables_custom:
  consumables: []
consumables_max_rarity: 6
consumables_min_rarity: 0
consumables_show_creators: 0
consumables_show_names: 1
consumables_show_rarities: 1

Objectives

  • CONSUMABLE1

  1. 1 AREA BLOCKING: If 1 accessible area is blocking progression, complete all its trials. [5]×4, 1 AREA FAIL REQUIRED: If an attempt to meet 1 trial's requirements fails, complete its area. [5]×4, 1 AREA HALF REQUIRED ON AREA: On area completion, if half of 1 accessible area's trials are completed, complete the rest. [4]×16, 1 AREA HALF REQUIRED: If half of 1 accessible area's trials are completed, complete the rest. [4]×16, 1 BLOCKING: If 1 trial is blocking progression, complete it. [1]×1024, 1 CHOSEN IN ANY ON AREA: On area completion, complete 1 accessible trial. [2]×256, 1 CHOSEN IN ANY ON TRIAL: On trial completion, complete 1 accessible trial. [2]×256, 1 CHOSEN IN ANY: Complete 1 accessible trial. [2]×256, 1 DIFFERENT PERSON: If 1 trial's requirements are met by a different person, complete it. [0]×4096, 1 EASY REQUIRED: Meet 1 trial's requirements at a lower difficulty to complete it. [1]×1024, 1 EDGES IN 2 CHOSEN ON AREA: On area completion, complete the trials at the top and bottom of up to 2 accessible areas. [2]×256, 1 EDGES IN 2 CHOSEN: Complete the trials at the top and bottom of up to 2 accessible areas. [2]×256, 1 FAIL REQUIRED ON TRIAL: After trial completion, given the area is the same, if an attempt to meet 1 trial's requirements fails, complete it. [0]×4096, 1 FAIL REQUIRED: If an attempt to meet 1 trial's requirements fails, complete it. [1]×1024, 1 HALF REQUIRED: Meet half of 1 trial's requirements to complete it. [0]×4096, 1 PRIMARY REQUIRED: Meet 1 trial's primary requirements to complete it, skipping secondary requirements. [0]×4096, 1 RANDOM IN 1 CHOSEN ON TRIAL: On trial completion, given the area is the same, complete 1 random trial in 1 accessible area. [0]×4096, 1 RANDOM IN 1 CHOSEN: Complete 1 random trial in 1 accessible area. [0]×4096, 1 RANDOM IN 1 RANDOM: Complete 1 random trial in 1 random accessible area. [0]×4096, 2 BLOCKING: If up to 2 trials are blocking progression, complete them. [1]×1024, 2 CHOSEN IN ANY ON TRIAL: On trial completion, complete up to 2 accessible trials. [3]×64, 2 CHOSEN IN ANY: Complete up to 2 accessible trials. [3]×64, 2 EDGES IN 1 CHOSEN ON TRIAL: On top or bottom trial completion, given the area is the same, complete the 2 trials each at the top and bottom of 1 accessible area. [2]×256, 2 EDGES IN 1 CHOSEN: Complete the 2 trials each at the top and bottom of 1 accessible area. [3]×64, 2 EDGES IN 2 CHOSEN: Complete the 2 trials each at the top and bottom of up to 2 accessible areas. [3]×64, 2 HALF REQUIRED: Meet half of up to 2 trials' requirements or all of either to complete them. [1]×1024, 2 RANDOM IN 1 RANDOM ON AREA: On area completion, complete up to 2 random trials in 1 random accessible area. [0]×4096, 2 RANDOM IN 1 RANDOM: Complete up to 2 random trials in 1 random accessible area. [0]×4096, 2 RANDOM IN 2 RANDOM: Complete up to 2 random trials each in up to 2 random accessible areas. [1]×1024, ALL IN 2 CHOSEN: Complete all trials in up to 2 accessible areas. [6], ALL IN 2 RANDOM: Complete all trials in up to 2 random accessible areas. [6], Blood-Bonding Ritual: On area completion, complete all trials in 1 accessible area with the least completed. [4]×16, Caustic Lightning Rod: If 1 trial is incomplete after 1 hour, complete it. [2]×256, Chainlink Lasso: Complete the trials at the top and bottom of 1 accessible area. [1]×1024, Charted Flight: On area completion, complete 1 random trial each in up to 2 random accessible areas. [0]×4096, Chimera's Instinct: Complete up to 5 accessible trials. [4]×16, Crisp Sack: On area completion, complete all trials in 1 random accessible area. [5]×4, Cross-Town Marketplace: On trial completion, excluding the current area, complete 1 trial each in all accessible areas. [4]×16, Double Pendulum: Complete the trials right beside all completed in up to 2 accessible areas. [6], Ever-Unfolding Scroll: On trial completion, given the area is the same, complete all trials in 1 accessible area. [4]×16, Ever-Unravelling Banner: On area completion, complete all trials in 1 accessible area. [5]×4, Ever-Unrolling Rug: Complete all trials in 1 accessible area. [5]×4, Fantastical Bus: Complete all trials in 1 accessible area with the most completed. [5]×4, Flight of Passage: Complete 1 random trial each in up to 2 random accessible areas. [0]×4096, Gattling Projectile: On area completion, complete up to 2 random trials in 1 accessible area. [1]×1024, Interstellar Pendulum: Complete the trials right beside all completed in 1 accessible area. [4]×16, Lasso of Destiny: On area completion, complete the trials at the top and bottom of 1 accessible area. [1]×1024, Market Expansion: On area completion, complete 1 trial each in all accessible areas. [5]×4, Multi-Lightning Rod: If up to 2 trials are both incomplete after 1 hour, complete them. [2]×256, Newton's Pendulum: On trial completion, given the area is the same, complete the trials right beside all completed in 1 accessible area. [3]×64, Piercing Projectile: On trial completion, given the area is the same, complete up to 2 random trials in 1 accessible area. [0]×4096, Pocket Lasso: On top or bottom trial completion, given the area is the same, complete the trials at the top and bottom of 1 accessible area. [0]×4096, Pop-up Marketplace: Complete 1 trial each in all accessible areas. [5]×4, Projecting Window: On trial completion, given it is part of the chain, complete the trials right beside all 5+ trial chains in 1 accessible area. [1]×1024, Sack of Boons: Complete all trials in 1 random accessible area. [5]×4, Self-Changing Oil: If 1 trial is incomplete after 12 hours, complete it. [1]×1024, Self-Cleaning Car: If up to 2 trials are both incomplete after 12 hours, complete them. [1]×1024, Self-Conceding Strategy: If no more trials are completed in 1 accessible area after 48 hours, complete them. [5]×4, Shuttle Bus: On area completion, complete all trials in 1 accessible area with the most completed. [5]×4, Sleeper Goggles: Meet most of 1 trial's requirements to complete it, skipping the last required step. [0]×4096, Storm-Summoning Ritual: Complete all trials in 1 accessible area with the least completed. [5]×4, Stray Projectile: Complete up to 2 random trials in 1 accessible area. [1]×1024, Telescopic Window: Complete the trials right beside all 5+ trial chains in 1 accessible area. [2]×256, The Lighthouse Window: Complete the trials right beside all 5-trial chains in up to 2 accessible areas. [3]×64